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What turn-supported state does for you is it lets you plan much more strategically in a given situation then an state game, where everything happens in seconds and your decision or non-decision can get you killed just as quickly. It turns reflex games into thinking games, where planning is more important than aiming precision. It might sound like I’m ripping on state games here, but I’m not. wow gold My favorite game ever is arguably Morrowind, which is nearly completely state-supported. Many MMORPGs are pseudo-state (or at least a lot less turn-supported than traditional turn-supported games like D&D). Action games have a time and a place too.
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